Vineyard Valley
This game also had an established style when I came on. The game initially had a cooking theming to it, so many of t the icons and theming felt kitchen-y. That concept switched to a general "vineyard" vibe, but the UI art didn't have a chance to be updated. So while on the team, I directed a revamp of the Home HUD. I also worked to establish a color guide and tone for the game.
![](https://cdn.myportfolio.com/0c154659-9a9f-4ef5-b171-d159de7ccfa9/c20d90a3-3f34-437f-b107-1a16d41c19b7_rw_1920.png?h=c4b15da1943a36d2208218dc20d558c5)
![](https://cdn.myportfolio.com/0c154659-9a9f-4ef5-b171-d159de7ccfa9/e1bb0d12-47cf-4c3a-9365-bb4744b28e17_rw_1920.png?h=5af6032eb7c72ccc21eb574aaa476aef)
![](https://cdn.myportfolio.com/0c154659-9a9f-4ef5-b171-d159de7ccfa9/03b87079-adaa-4110-b0ed-33494e104afd_rw_1920.png?h=f59687aa9acb618a18391603b2d77665)
![](https://cdn.myportfolio.com/0c154659-9a9f-4ef5-b171-d159de7ccfa9/422fa0e3-3c67-41ae-9708-b141cf7746e3_rw_1920.png?h=729785be234d027e011e50fbf4ffa6ba)
Panda Pop
When I came onto Panda Pop, it already had an established style. This style was quite dated, so I worked to update it by straightening out the sides of the modals, adding some gloss to the buttons, and scaling the wood texture so it created less visual noise.
I also had the opportunity to create Panda Portal's UI. It skinned the old UX, but with a new header and stone texture.
![](https://cdn.myportfolio.com/0c154659-9a9f-4ef5-b171-d159de7ccfa9/bc24678a-f0fa-430d-8f74-5698994fe52a_rw_1920.png?h=48273ef9aaf84ee2da7bac6882952a59)
![](https://cdn.myportfolio.com/0c154659-9a9f-4ef5-b171-d159de7ccfa9/6f917739-92d9-4138-a41a-6eff0bcaf40c_rw_1200.png?h=83d27464df131c347597b35cebc66285)
![](https://cdn.myportfolio.com/0c154659-9a9f-4ef5-b171-d159de7ccfa9/ad2c4918-d5f4-4402-b444-20a572658c20_rw_1200.png?h=68e2abd46499b65f1c10b11f59ae6ce0)
![](https://cdn.myportfolio.com/0c154659-9a9f-4ef5-b171-d159de7ccfa9/53f838da-0f10-4e5f-a75d-d98d4bf0eb0b_rw_600.png?h=3f6483428d469c432691a0377193434d)
Tome: Immortal Arena
The project was already underway when I came onto the project. It was vital that I could match the existing style and expand upon it. The look was highly skeuomorphic and detailed, which presented a fun challenge. All assets I created were vector with styles applied, so they could be easily scaled and adjusted.
![Oh this page I worked on the information section. Some of the filigrees were created by other artist and I simply utilized. However, I did the banner next to the Character name, as well as the arrow buttons, and corner details on the portrait.](https://cdn.myportfolio.com/0c154659-9a9f-4ef5-b171-d159de7ccfa9/d11a899a-252d-40f2-a98c-1652a0dbad29_rw_1200.png?h=d42707ae07ebe87ccd4784bc4be80039)
Oh this page I worked on the information section. Some of the filigrees were created by other artist and I simply utilized. However, I did the banner next to the Character name, as well as the arrow buttons, and corner details on the portrait.
![Close up of some of my work on the Character Info page. All of the UI work (other than icons) was done using vectors and layer styles. I wanted to make sure that everything was easily scalable without losing any fidelity.](https://cdn.myportfolio.com/0c154659-9a9f-4ef5-b171-d159de7ccfa9/1ff64ad2-4e88-462f-adf9-ee68ffaba834_rw_1920.png?h=423215b33acc3e2fcd63c99d5dc81432)
Close up of some of my work on the Character Info page. All of the UI work (other than icons) was done using vectors and layer styles. I wanted to make sure that everything was easily scalable without losing any fidelity.
![I worked on the portraits, the bot difficulty section, and the framing for the map select.](https://cdn.myportfolio.com/0c154659-9a9f-4ef5-b171-d159de7ccfa9/36f24c55-ab86-4bf8-bc53-dbc025d7656c_rw_1920.png?h=958416800a19bdec2fb6141680db84fe)
I worked on the portraits, the bot difficulty section, and the framing for the map select.
![A close up of the Happy Hour banner I made. Once again, this was done using vector shapes and layer styles in photoshop.](https://cdn.myportfolio.com/0c154659-9a9f-4ef5-b171-d159de7ccfa9/4cfa54b3-69cb-4bc9-a91d-eb5337acac32_rw_1200.png?h=866cd205aa022df7d0cc4505467a24d5)
A close up of the Happy Hour banner I made. Once again, this was done using vector shapes and layer styles in photoshop.
![This page was a WIP for a new large game mode. I also explored redoing the bottom section to create a better visual hierarchy. All UI on this page was done by me.](https://cdn.myportfolio.com/0c154659-9a9f-4ef5-b171-d159de7ccfa9/db0680df-6cfe-42b5-897f-5c2b97641aae_rw_1920.png?h=f67ccc15ea9afb9dc9f3ce3445e957f9)
This page was a WIP for a new large game mode. I also explored redoing the bottom section to create a better visual hierarchy. All UI on this page was done by me.
![A close up of the chat UI that I created.](https://cdn.myportfolio.com/0c154659-9a9f-4ef5-b171-d159de7ccfa9/36478cf1-fb96-44e8-bb17-4030d10bc595_rw_1200.png?h=f638e628ea07bd57ae3eb6435fe5b9d8)
A close up of the chat UI that I created.
![Sketches for one of the in game items that I made. I showed these to my UI Lead, who selected one and then I rendered that out.](https://cdn.myportfolio.com/0c154659-9a9f-4ef5-b171-d159de7ccfa9/61941d79-1ece-4391-8d9c-3cf7a0c144d9_rw_1200.png?h=d3059d12d3b47fc3cb8d5d11d5304c87)
Sketches for one of the in game items that I made. I showed these to my UI Lead, who selected one and then I rendered that out.
![My final render of the Eye of Gerrit](https://cdn.myportfolio.com/0c154659-9a9f-4ef5-b171-d159de7ccfa9/916f199a-3297-4bf9-ab7a-9eebaf2f97ed_rw_1200.png?h=2f475a54aea879645c60926d521371a1)
My final render of the Eye of Gerrit
![My sketches for the in game items, Dragon Scale](https://cdn.myportfolio.com/0c154659-9a9f-4ef5-b171-d159de7ccfa9/f8714e08-922c-4819-8660-b9a9b1359f4a_rw_1200.png?h=8e1d99e5a20fda3eb20a7882adf13c25)
My sketches for the in game items, Dragon Scale
![My final render of Dragon Scale](https://cdn.myportfolio.com/0c154659-9a9f-4ef5-b171-d159de7ccfa9/d284b854-8fa0-4f13-b08d-c0195a11dbcf_rw_1200.png?h=946611290dd3739582313bc9215f382a)
My final render of Dragon Scale
![My sketches for the in game item, Korzik's Cowl](https://cdn.myportfolio.com/0c154659-9a9f-4ef5-b171-d159de7ccfa9/b414ff69-361b-46f7-8254-afe87439af62_rw_1200.png?h=a1e91df73fb71e897f4df94b67971e0f)
My sketches for the in game item, Korzik's Cowl
![My final render for Korzik's Cowl](https://cdn.myportfolio.com/0c154659-9a9f-4ef5-b171-d159de7ccfa9/38b1f3df-2a8e-4c3e-9b0d-332dbc412e92_rw_1200.png?h=60bfacd12e6c288b37f2525c3668c2ed)
My final render for Korzik's Cowl
![Showcasing some of the in game items I worked on. You can see The Eye of Gerrit, Korzik's Cowl, and the Dragon Scale](https://cdn.myportfolio.com/0c154659-9a9f-4ef5-b171-d159de7ccfa9/eda5feb4-bf1c-4ebd-bfaa-f37265ea7c03_rw_1200.png?h=e2d365790841abd1742d51e6461f57ed)
Showcasing some of the in game items I worked on. You can see The Eye of Gerrit, Korzik's Cowl, and the Dragon Scale
![Sketches for the Steam Achievements I worked on](https://cdn.myportfolio.com/0c154659-9a9f-4ef5-b171-d159de7ccfa9/9fe479b5-09c1-4132-8645-9d17eca92fa6_rw_1200.png?h=2acad91c1e36f81837bf551d15aa05c0)
Sketches for the Steam Achievements I worked on
![My final renders for the Steam Achievements I worked on](https://cdn.myportfolio.com/0c154659-9a9f-4ef5-b171-d159de7ccfa9/28de5287-ecbb-42a8-8cb6-220c6858f4a6_rw_1200.png?h=1dec988c1af900ccdfc714a7550c9be6)
My final renders for the Steam Achievements I worked on
![My final renders for the Steam Achievements I worked on](https://cdn.myportfolio.com/0c154659-9a9f-4ef5-b171-d159de7ccfa9/35892a69-c869-483a-8912-2d5c15bb8a4a_rw_1200.png?h=f4147df360f35e35b1d363e75cdea154)
My final renders for the Steam Achievements I worked on
![](https://cdn.myportfolio.com/0c154659-9a9f-4ef5-b171-d159de7ccfa9/e3ed7524-3ffd-4f43-be70-83f9fcb0aeb8_rw_1920.png?h=987dec947cd322b920e4c101f05becea)
Backyard Monsters: Unleashed
The art style sat somewhere between cartoony, edgy, and cutesy. The original
Backyard Monsters was a hodge-podge and lacked in visual consistency. During my time on the project I worked hard to slowly move the art style towards a consistent direction. I leaned into the edgy cartoonish vibe and began to explore a more vibrant style. Sources of inspiration included early Teenage Mutant Ninja Turtles, 90’s toys, and metals.
The assets I inherited in the game were also very size intensive. I began to drop those out in favor of smaller assets that could be patterned, or 9-sliced.
![](https://cdn.myportfolio.com/0c154659-9a9f-4ef5-b171-d159de7ccfa9/ed1e8729-0d4e-434c-b6f8-94ce19c73bc8_rw_1920.png?h=1da827b815f442dd5ca23e107e8699f2)
![](https://cdn.myportfolio.com/0c154659-9a9f-4ef5-b171-d159de7ccfa9/5e822c5c-71a8-42c5-af33-a396907763bb_rw_1200.png?h=635bf0a50f6c4cb6e980aeff3d3b7839)
![](https://cdn.myportfolio.com/0c154659-9a9f-4ef5-b171-d159de7ccfa9/48afe10b-9316-4302-a058-d2cae99c58a0_rw_1200.png?h=2d64bcbaa68bf8846698f33bfaacf2a7)
![](https://cdn.myportfolio.com/0c154659-9a9f-4ef5-b171-d159de7ccfa9/bafe9b68-497e-4380-b19f-279ccffc045a_rw_1200.png?h=32de6bb2e97f2d19e848fd455af33b43)
![](https://cdn.myportfolio.com/0c154659-9a9f-4ef5-b171-d159de7ccfa9/87d88a80-5748-48f4-9d94-12a3157cab43_rw_1200.png?h=2f0d67f41c2cba956d3a6adb281b35c8)